Cortes Portfolio

My Current Work

Mogrimera: Disciple of Order

An open world rpg game that requires innovation and planning to ensure a great experience.
Highlights of what I worked on were; custom editors, chaining inheritance for custom inspectors, AI, complex shaders, level design with a bit of optimization on top!

Conbunn Cardboard

A delightful calm collect-a-thon platformer with a fantastic aesthetic!
Highlights of what I worked on were; custom shader, scripts/tools to work with shader and a menu!

Paperverse Direct 2023

Game developers and Paper lovers Unite! With a launcher along with an In Engine Cinematic, this year was a blast!
Highlights of what I worked on were; lighting, custom shader, plugin customization and menus!

Neo Blitz

A unique rhythm runner game that required teamwork and communication to ensure a fun experience.
Highlights of what I worked on were; custom level design tools, level design and team management!

See The Code

Cutscene Plugin

Originally commissioned, this system was meant as a way to create simple cutscenes not utilizing Unity Timeline. Some key features were camera switching, animation calling and movement of characters.
I utilized a polymorphic block chain system to achieve this, specifically so that this system could be expanded upon and reused, with custom actions easily created for it!
This required custom inspectors, customized property drawers with look ups that work with non-serializable abstract classes and utilizing inspector serialization updates to re-work the inspector visually to show the blocks in an artist friendly way.

About Me

I’ve been passionate about video games throughout my whole life. This not only helped me learn perseverance at a young age but also to look at any problem from multiple angles.

Now in my adult years I find great enjoyment tackling how to make a complex concept a reality. From learning new systems/programs to bridging artists/designers with programmers to make helpful tools that both can utilize. 

One of my own favorite personal quotes “Never back down from your finalized concept. Let’s see that concept through to completion.”